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Runes For Delta SOG – An evolving approach

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DM Dave
Posts: 45
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(@hendu)
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Joined: 2 years ago

When I started puling over the Runes from Diablo II, my main thought was that I didn’t want them to ramp up the power curve too much. I’ve had a lot of Diablo items become pretty unsettling, in terms of what the PC does compared to peers. So, the increases in power are meant to go slow and benefit it 2 ways. 

1. Runes can add abstract power by enhancing an overlooked part of the game, like when they grant a bonus vs. nonmagical armor. 
2. Even getting a “suck” rune can lead to more powerful ones with more of a linear benefit.

Rune Name   

Pic    

Formulae and cost   

Level   

Effect

El – #1

 

Ceremony
500 gp of 

Incense

8

ALL: +5 foot light radius

Eld – #2

 

Ceremony

1,000 gp of incense

3 El runes 

9

Weapon: +1 to hit, +2 to damage vs. undead      

Armor: +1 to Con checks

Shield: +1 to AC when Blocking

Tir #3  

Ceremony

1,500 gp of incense

3 Eld runes

9 ALL: 1 in 6 chance to steal 1 spell level per kill.   
Nef – #4  

Ceremony

2,000 gp of incense

3 Tir runes

9

Weapon: 5 foot knockback

Armor or Shield: +1 to ac vs. Ranged

   

 

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